Secret Cinema is a monthly event in the UK that aims to put the spontaneity and mystery back into the cinema-going experience. Events are themed and can feature upwards of one hundred performers. The featured film and location are always kept secret.

Check out the Secret Cinema experience from a recent showing of Blade Runner:

It’s about creating a new way of audience’s experiencing film and creating a new community for film. What we’re trying to ultimately achieve in the grand scheme of things, with the birth of online media and people moving away from the traditional multiplexes, is to bring about the dialogue around film which you would get in the 1930s and 1940s. Back then you didn’t have weeks of spoilers in The Guardian or online so there was a sense of wonderment around film which we’re trying to recreate.

[. . .]

It’s very much open for all, but in terms of people being first to know, the audience subscribe to our newsletter at http://www.secretcinema.org and that gives them the first access to new tickets going online. Anyone can join our Facebook and Twitter groups and what those do in the weeks before the event is create the context of the films we are screening, so we seed in the clues and build a world around the feeling of the film that people are going to be seeing – we ultimately then start a narrative as people arrive. So they already have an idea from the clues but we do throw some curve balls in there on the night to make it more exciting. So everyone has an idea of what they are going to see – the sights, smells and sensations – and we release important information like the location a couple of days before.

Read an interview with Secret Cinema co-producer Hamish Morrow at Huh Magazine, and check out the Secret Cinema website and YouTube channel.

An installation by Niu Miao and Nicholas Hanna.

Niu Miao and Nicholas Hanna met while they were working at the Central Academy of Fine Arts in Beijing. The idea developed from an earlier project, “Candle Stool”, by Niu Miao which explored an inverse relationship between a light-bulb and a candle. From that starting point, the artists developed a series of concepts and iterated through a number of concepts and scale prototypes before developing the final version.

The artists designed a sensor element that embeds a photoresistor and electro-mechanical relay with a voltage comparison circuit. This element provides the fundamental interactivity of the project. It allows for an extremely fast reaction time to changes in light from the candle and a fluid interactive experience. More than 3 km of wire, 182 sensors and a corresponding number of light tubes were used to complete the piece.

An experimental film by François Vautier

This film was made as a unique picture with a resolution of 60.000 x 60.000 pixels (3.6 gigapixels)
It was made with 167,819 frames from ‘Blade Runner’.

1>first step : the “picture” of the film
I extracted the 167,819 frames from ‘Blade Runner’ (final cut version,1h51mn52s19i)
then I assembled all these images to obtain one gigantic image of colossal dimensions : a square of approximately 60,000 pixels on one side alone, 3.5 gigapixels (3500 million pixels)

2> second step : an illusion
I placed a virtual camera above this big picture. So what you see is like an illusion, because contrary to appearances there is only one image. It is in fact the relative movement of the virtual camera flying over this massive image which creates the animated film, like a film in front of a projector.

[via io9]

Watercolors by Stina Persson.

[via see hear say]

School supplies by Public School.

[via pink shirts and car wrecks]

Installations by Esther Stocker.

[via Triangulation]

Art, architecture and design by Tokujin Yoshioka.

[via base times height divided by 2]

Architecture by Bassam El-Okeily. Located in Bilzen, Belgium.

[via Today and Tomorrow]

Photographer Yann Gross documented the very first skate park ever built in East Africa.

My pictures tell the story of the first Ugandan skateboarders, who built a skate park themselves in Kitintale, a working-class suburb of Kampala. Through skateboarding and without government help or support by any organisation, the teenagers of Kitintale have managed to ward off boredom and the negative effects caused by the poverty of their daily lives. When they are on their “Fantasy Island,” which is their skate park and their pride and joy, the skateboarders are not far from paradise: they feel freedom and a sense of community which allows them to dream and have prospects for the future.

The teenagers of Kitintale have developed their own identity, and the older ones use this sport as a means of communication within their community to transmit values such as respect and solidarity. They also tackle other daily problems, which many Ugandans suffer from, such as HIV and malaria.

[via We Find Wildness]

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